(1) J Boyers - D Armbruster [C70]
Best game CCA 2008
[FNS]

This is a cracking game for connoiseurs of 1 e4 e5 openings. White and black both play well - and Open Game themes are to be seen throughout the whole encounter. Black tries to graft an idea from the Italian Game onto the Spanish but the transplant doesn't work (I could have told him so because I dabbled in the line myself in the mid-60s, even getting a lucky win against Tommy Wise with it, but I gave it up after the post-mortem of that game). Thus, the main reason why black lost is not down to bad play but, rather, to an idea that turned out to be bad.

1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 b5 5.Bb3 Bc5
This is known as the Graz Variation ... black wants to play in Giuoco Piano style - but the price paid is a weakening of his Q-side pawns

6.c3
Also strong is 6 a4 exploiting the Pb5 eg 6 -Rb8 7 ab ab and white has the a-file

6...Qe7
Alekhine liked this set-up for black in the Giuoco Piano (he had 100% with it) but maybe white has the idea of Bd5 at some point, which which would be stronger after black's -b5 move

7.0-0
It was possible to advance in the centre with 7 d4 because 7 -exd4 8 0-0 would be hazardous for black and 7 -Bb6 8 Bd5 looks uncomfortable for him

7...Nf6 8.d4 Bb6
Trying to maintain the strong-point at e5 is the way they play it in the Giuoco Piano but here 9 Bd5 would force black to play 9 -exd4 when his strategy seems to have gone wrong

9.Bg5 h6 10.Bh4
Diagram

10...g5
Black bravely takes up the challenge ... realising that he is unlikely to be given the time to play Metger's famous unpin manoeuvre of -d6/-Nd8/-Ne6/-Nf4/-Ng6

11.Bg3
Black had seen that 11 Nxg5 hxg5 12 Bxg5 doesn't work here because of 12 -Rg8 followed by -Rg6 if necessary

11...d6 12.Bd5 Bb7 13.a4
White has fully exploited black's Q-side pawn weaknesses ... can black dare to castle on that side after this move?

13...h5
The classic counter-attack in these sorts of positions ... but it doesn't quite work here owing to the fact that black's strong-point on e5 isn't strong enough

14.h4
This looks safest but it might have been possible to snatch the pawn with 14 dxe5 dxe5 15 Bxe5

14...g4 15.Ng5 Nxd5 16.exd5 Nd8 17.dxe5 dxe5 18.Bxe5
I know from personal experience that when the strong-point strategy fails, the tactical punishment often follows quickly

18...f6
The only hope was to castle ... but it looks perfectly horrible, doesn't it?

19.d6 Qg7 20.Bd4
It was possible to play 20 a5 here, which would have been a nice companion to 19 d6

20...c5
Last chance to get castled

21.Re1+ Kf8 22.Qe2 Bc6 23.Qe7+ Qxe7 24.dxe7+ Kg8 25.e8Q+ Bxe8 26.Rxe8+ Kg7 27.Bxf6+ 1-0